Getting in
Save at the well before you cross the bridge!
The drawbridge is up and nobody will lower it for you. Walk round to the east wall, where the ivy is thick, and climb. You will need the Iron Hook from chapter 2; if you sold it, the pedlar on the Salt Road sells it back at three times the price.
The courtyard
- the chest by the stable holds 300 coins;
- the chest behind the forge is a trap, leave it;
- talk to the cook twice for the Cellar Key.
The door with four lamps
Light the lamps in the order of the banners in the hall: red, white, white, gold. If you get it wrong the room fills with guards. In the first version of the game the code UP UP L1 R1 at the door skips the puzzle.
How the links look
A link you have not followed, one you have visited, one under the pointer, one as you click it, a bold link and a small link.
The tower
Four floors and one save point, on the third. The Warden waits at the top; his chapter is the next page.