The Ember Gate opens
Cross the ash plains, raise a warband and hold the gate before the long night. Play to level twenty without paying a coin.
Client 3.2.1 for Windows and Mac, 4.1 GB.
Latest news
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Oct07
Patch 3.2: the Ember Gate
A new zone for levels 58 to 60, the warband system and a pass over every healing spell. Realms return at nine.
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Oct05
Harvest fair returns to the river towns
Two weeks of fishing contests, lantern quests and a mount that nobody asked for but everyone wants.
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Oct01
Two new realms open on Friday
Greywater and Highmoor take new characters from noon. Free moves off the three full realms run for a week.
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Sep26
Screenshot contest: the winners
Three hundred entries, one sunrise over the salt flats. The first ten hang in the gallery from today.
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Sep20
Patch 3.1.4: hotfixes
The ferry at Saltmarsh no longer leaves without its passengers, and three quests can be handed in again.
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Sep14
A beginner's road to level twenty
Where to go after the mill, which calling forgives mistakes, and why you should keep the wooden shield.
Make a character tonight and play to level twenty without paying a coin.
News and patch notes
Posted by the game masters on 7 October, in Patch notes.
Patch 3.2: the Ember Gate
The gate at the end of the ash plains has been shut since the first chapter. Tonight it opens on every realm.
Realms go down at six for the update and return at nine. The client fetches the patch by itself; if it stalls, start it once more or type /patch retry in the launcher console.
What is new
- The Cinder Reach, a zone for levels 58 to 60 with forty quests.
- Warbands: groups of up to twelve that share one supply chest.
- A second mount slot for every character over level 40.
Before you log in
Empty your mail. Letters older than thirty days are returned to their senders when the realms come back.
Changes by calling
Warden
- Shield Wall now lasts 10 seconds, up from 8.
- Taunt can no longer miss creatures of your own level.
Arcanist
Frost spells cost a tenth less to cast.
Ranger
Pets keep their names when they are stabled.
Mender
Every healing spell was looked at again.
Game guide
Four callings, one world. Pick the one that suits how you like to fight.
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Warden
Plate, shield and a long temper. Stands at the front and keeps the others alive by being hit first.
Warden changes in 3.2 -
Arcanist
Frost, flame and a thin robe. Great harm from far away, and very little patience for being touched.
Arcanist changes in 3.2 -
Ranger
A bow, a trap and an animal that does half the work. Travels alone better than any other calling.
Ranger changes in 3.2 -
Mender
Herbs, wards and a calm voice. Every warband wants two and can usually find one.
Mender changes in 3.2
Your first evening
- Make a character on a realm marked Normal.
- Follow the road from the mill to Ashenford.
- Take the first two quests at the well.
No guide videos yet
Videos for chapter three are still being cut. The trailer is on the home page.
Watch the trailerRealm status
Checked every two minutes. Last check at 20:14, server time.
Maintenance: all realms go down on Wednesday from 06:00 to 09:00 for patch 3.2.
Kettlebrook is offline. The realm stopped at 19:52 and is being restarted.
- 24Realms
- 23Online
- 41,208Heroes playing
- 3Realms with a queue
| Realm | Kind | Population | Status | Playing | Queue |
|---|---|---|---|---|---|
| Ashenford | Normal | High | Online | 3,412 | 0 |
| Greywater New | Normal | Low | Online | 611 | 0 |
| Stonewatch | War | FullFull realmNew characters are closed here until Friday.Free moves to Greywater are open. | Queue | 4,950 | 212 |
| Highmoor | Role-play | Medium | Online | 1,874 | 0 |
| Kettlebrook | Normal | Medium | Offline | 0 | 0 |
| Saltmarsh | War | High | Queue | 4,720 | 38 |
| Old Barrow | Normal | Low | Online | 902 | 0 |
| Thornwick | Role-play | Medium | Online | 2,130 | 0 |
Realm kinds: Normal no fighting between players outside arenas, War open fighting in contested zones, Role-play names and speech in character.
Your account
Free to level twenty. One account holds eight characters on every realm.
Account details
Close this account? x
Your eight characters and everything they carry are kept for ninety days, then removed.
Guilds you lead pass to the next officer.
Free play
After level twenty a character keeps everything and stops gaining experience until the account is upgraded.